I am a 3D Artist specialized on low to mid poly assets for realtime application with a focus on web browsers and augmented reality.
My expertise lies in hard surface modelling but I am also proficient in sculpting, animation, retopoligizing and cleaning 3D scans as well as general 3D visualization for videos.
Designing, modeling, texturing and animating various 3D assets ranging from produce to sci-fi trucks.
Implementing said assets into the existing structure of the Unity3D project "Mars Mission", creating materials and occasionally making prefabs from these assets.